The latest update for Elden Ring Nightreign, version 1.03, has arrived across all major platforms, bringing a substantial array of new content, quality-of-life enhancements, balance adjustments, and bug fixes. Available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Steam, this patch aims to refine the overall experience for both new and veteran players. The update introduces support for The Forsaken Hollows, expands relic management options, improves map and UI functionality, and addresses numerous gameplay and performance issues. Below is a detailed breakdown of everything included in this significant patch.

🎮 New Content and Features
The update adds several fresh elements to deepen player engagement. Support for The Forsaken Hollows has been implemented, opening up new challenges and rewards. In the Character Selection menu, players can now see the currently equipped relics at a glance, making it easier to plan their loadouts. The Relic Rites menu has been enhanced with the ability to set names when registering Relic presets, and the order of presets for each character can be rearranged in the All Presets section. A new item, Deep Large Scenic Flatstone, is now available in the Collector Signboard shop.
Map navigation and post-expedition information have also been improved. The map's layer display can be toggled in the Results menu, and the relics equipped by each player are now displayed there as well. Players with a Personal Objective that requires defeating a specific target while Reliving a Remembrance can now embark on Expeditions with players whose Personal Objective does not require defeating a specific target, increasing matchmaking flexibility. The flask count will be highlighted when it reaches maximum capacity or when an enemy-induced effect influencing the flask is triggered. The compass's rune icon now shows vertical positioning if the runes dropped upon death are significantly above or below the player character. Additionally, players can highlight specific events occurring on a map layer different from their current location.
Other UI tweaks include adjustments to the Dormant Power selection screen so that the HP gauge and other elements remain visible, an updated weapon lineup in Limveld's shops, and the addition of Fire Pots to the Spirit Shetler's shop inventory. A target-lock issue with Raider's Ultimate Art has been fixed: enemies behind the summoned tombstone will no longer cause the lock to release.
⚖️ Gameplay Balance and Passive Effects
A wide range of passive effects and relic behaviors have been adjusted to broaden their trigger conditions and improve their usefulness. In general, the trigger conditions for Relic effects that activate at low HP, equipment passive effects, and special effects have been expanded. New passive effects have been added, including Improved Melee Attack Power, Improved Dash Attacks, and Improved Rolling Attacks. Several existing passives have received increased effectiveness, such as Improved Attack Power when Two-Handing, Attack Up when Wielding Two Armaments, Improved Chain Attack Finishers, Improved Charge Attacks, Improved Jump Attacks, Improved Guard Counters, Improved Skill Attack Power, and Physical Attack Up. The effects of Improved Initial Standard Attack, Improved Critical Hits, Improved XXX Damage (excluding bow weapon types), and Improved Attack Power with 3+ XX Equipped (excluding bow weapon types) have also been boosted.
However, two abilities have been rebalanced: the Passive Effect Improved Damage Negation at Low HP and the Talisman Blue-Feathered Branchsword now have broadened trigger conditions but decreased effectiveness. The Wrath of Gold Incantation has been improved with reduced FP consumption and increased power. These changes aim to encourage diverse build strategies while maintaining balance.
🐛 Bug Fixes and Performance Improvements
Numerous bugs have been addressed to ensure a smoother experience. In the Augur invasion event, a bug that prevented proper teleportation to the battle area if the player was performing a critical hit at the trigger moment has been fixed. An issue where Sites of Grace or Churches would not activate, blocking Leveling Up and Adding Charges to Flask under certain conditions, has been mitigated. The range of Night's Tide now correctly matches other players when rejoining a session. Hammer weapons with the Prayerful Strike skill now appear properly. Healing or enhancing effects that did not apply to characters dodging or performing their Ultimate Art have been corrected.
Several character-specific fixes have been implemented: Ironeye's Marking weak points now appear consistently for all players; Raider's Retaliate skill is no longer canceled when receiving some enemy attacks that deal no damage; Recluse's Elemental Defense passive ability now correctly spawns affinity residues when hit by certain enemy attacks; and Executor's parry now applies Stagger damage against some enemy attacks. The range of rolls to dodge darkness-imbued attacks has been corrected to match intended behavior. In Depths Relics, the Greenspill Crystal Tear effect at the start of an expedition now appears. The expedition menu's Deep of Night rating gauge now displays correctly after Reduce Depth. The Relic Rites menu now shows the correct icon for placement in other Vessels. The Dormant Power selection screen now displays rarity indicators on equipment and item icons. Sorting by FP Consumption in the Sparring Grounds menus now works correctly. The Results and Victor's Record menus now properly reflect attributes added by Relics to weapons during an Expedition, and special effects held by other players are recorded beyond a certain number. A bug that caused the title screen message confirming return to a disbanded session to keep appearing has been fixed. Graphical rendering issues and sound effect problems have also been resolved, along with text corrections and several other performance improvements.
📦 Version Information
The version number of this update, shown at the lower right corner of the Title Screen, is as follows:
| Platform | App Ver. | Regulation Ver. |
|---|---|---|
| PS4, PS5, Xbox One, Xbox Series X | S | 1.03 |
| Steam | 1.03 | 1.03.1 (via update) |
If the Regulation Ver. listed in the lower right corner of the title screen is not 1.03.1, players should select LOGIN and apply the latest regulation before playing. Online play requires this update. After downloading the update file, players must restart the game to apply it.
🔮 Future Updates
Further updates will be distributed in the future to ensure that players can continue to enjoy Elden Ring Nightreign more comfortably. The development team remains committed to refining the experience based on player feedback and ongoing support. Stay tuned for more improvements and content in the coming months.
The following breakdown is based on Game Informer, whose long-running coverage of major action RPG releases helps frame why Elden Ring Nightreign's 1.03 update matters beyond simple bug fixing, especially as additions like expanded relic preset management, clearer results-screen information, passive-effect rebalancing, and matchmaking flexibility for Remembrance objectives all point toward a smoother and more strategically readable experience for both solo players and coordinated groups.