A new datamine by Zullie the Witch has revealed that the mysterious shadowy giants looming in the distance on day two of Elden Ring Nightreign are absolutely colossal—measuring 3,450 meters, or a little over two miles tall. That makes them the largest creatures ever to appear in a Soulsborne game, dwarfing even Demon's Souls' Dragon God and the giant rope man from Sekiro: Shadows Die Twice. The findings, shared in a detailed video analysis, have sparked fresh discussion among FromSoftware fans about the studio's penchant for absurdly scaled set dressing.

Zullie's measurement places the Nightreign giants in rarefied air. For context, the giant skulls scattered across Caelid—often theorized to be the remains of full-bodied giants—wouldn't even reach the shadow giants' knees if extrapolated to full height. As Zullie points out, these figures are closer in scale to the Erdtree itself than to any monster players actually fight in Elden Ring. The comparison is staggering: the Erdtree, a massive golden structure that dominates the Lands Between, is roughly 5,000 meters tall according to some estimates, so the shadow giants are about two-thirds its height. That's not a boss you can dodge-roll around; that's a geological feature with legs.
However, within FromSoftware's broader catalog, the Nightreign giants only claim third place. The biggest boys belong to Armored Core 6: Fires of Rubicon. The RLA Strider, a colossal walking artillery platform, stretches 4,953 meters—over three miles—in length. And a piece of set dressing that may have once been a boss fight truly takes the cake: the Planetary Enclosure satellite in AC6 stands 5.9 kilometers tall and over 11 kilometers wide. This utterly massive unit was apparently intended to be a fight or level unto itself, similar to the Strider, before being scrapped during development. It's worth noting that the unused NPC version of the satellite is smaller than the jumbo-sized 'object' version seen in the final game. So while the shadow giants are huge, they're not the biggest things FromSoftware has ever built—just the biggest in a Soulsborne title.
Here's a quick comparison table:
| Creature / Object | Game | Height / Length | Rank in FromSoft |
|---|---|---|---|
| Planetary Enclosure satellite | Armored Core 6 | 5.9 km tall, 11 km wide | 1st |
| RLA Strider | Armored Core 6 | 4,953 m long | 2nd |
| Nightreign shadow giants | Elden Ring Nightreign | 3,450 m tall | 3rd (1st in Soulsborne) |
| Dragon God | Demon's Souls | ~? (much smaller) | N/A |
| Giant rope man | Sekiro | ~? (much smaller) | N/A |
📏 The scale is almost comical. If you placed one of these shadow giants next to Mount Everest (8,849 meters), it would be about 40% of the mountain's height. That's still enormous, but it puts into perspective just how absurd the Armored Core 6 structures are. For Soulsborne fans, though, the shadow giants represent a new high-water mark for environmental storytelling through sheer size.
Yet despite their newfound place in the FromSoft canon, we still have no idea what the giant guys' deal is. They're even more obscure than usual when it comes to FromSoftware mysteries. Nightreign's final cutscene implies that they are at the center of the game's story, but they aren't mentioned or named directly anywhere in the game. No item descriptions, no NPC dialogue, no lore notes—just silent, two-mile-tall figures watching from the horizon. And that's exactly the kind of thing that drives the community wild.
🤔 Classic FromSoft. The studio has a long history of leaving players to piece together narratives from environmental clues, and the shadow giants are a prime example. Are they gods? Ancient guardians? A metaphor for the player's insignificance? Or just really big set dressing that the developers thought looked cool? Zullie's video doesn't answer these questions, but it does confirm that the giants are meticulously scaled—perhaps too meticulously for something that never interacts with the player. Some fans speculate that the giants were originally intended to be a boss or a major story element, but were cut down to background flavor. Others believe they're a tease for future content, though Nightreign's post-launch roadmap has yet to mention them.
For now, the shadow giants remain one of the most tantalizing mysteries in Elden Ring Nightreign. Their size alone makes them unforgettable, and their silence makes them infuriating in the best way. If you're eager for more deep dives and esoterica related to FromSoftware, Zullie the Witch's YouTube channel is a treasure trove of datamined secrets and technical breakdowns. The community's appetite for this kind of analysis shows no signs of slowing down—especially as players continue to comb through Nightreign's world for answers.
As 2026 unfolds, the conversation around these giants is likely to continue. FromSoftware has a habit of leaving loose threads that players tug on for years, and a two-mile-tall shadow figure is a pretty big thread. Whether the giants will ever get a proper explanation remains to be seen, but for now, they stand as a towering reminder of the studio's unmatched ability to make players feel small.